Traduci / scala bitmap all'interno dei confini?

Quando ricerca approcci per touch pan / zoom su un'image, generalmente trovo un codice efficace e semplice – ma niente che fa molto quello che voglio. L'image non deve mai mostrare uno spazio vuoto tra il bordo dell'image (bitmap) e la sua visualizzazione. Se la bitmap è 200×100 e la vista è di 50×50, l'utente deve solo essere in grado di ridurre 100×50, permettendo loro di scorrere l'image orizzontalmente, ma non in verticale.

Il mio codice lo fa bene quando si sposta (trasforma) l'image – finché l'image non viene ingrandita. Poi qualcosa viene buttato via; Posso spostare il bitmap abbastanza lontano per vedere le lacune intorno ad esso. Probabilmente è qualcosa di semplice e ovvio legato alle misure dei pixel di factoring dal fattore di scala corrente, ma non lo trovo. Sospetto che abbia a che fare con i calcoli di maxX e maxY in onDraw () sotto. Qualche idea?

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  • import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.ScaleGestureDetector; import android.widget.ImageView; /** * Most code from * http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html * * @author Chad Schultz * */ public class PanZoomImageView extends ImageView { public static final String TAG = PanZoomImageView.class.getName(); private static final int INVALID_POINTER_ID = -1; // The 'active pointer' is the one currently moving our object. private int mActivePointerId = INVALID_POINTER_ID; private Bitmap bitmap; private ScaleGestureDetector mScaleDetector; private float mScaleFactor = 1.f; private float minScaleFactor; private float mPosX; private float mPosY; private float mLastTouchX, mLastTouchY; private boolean firstDraw = true; private boolean panEnabled = true; private boolean zoomEnabled = true; public PanZoomImageView(Context context) { super(context); setup(); } public PanZoomImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setup(); } public PanZoomImageView(Context context, AttributeSet attrs) { super(context, attrs); setup(); } private void setup() { mScaleDetector = new ScaleGestureDetector(getContext(), new ScaleListener()); } @Override public void setImageBitmap(Bitmap bmp) { super.setImageBitmap(bmp); bitmap = bmp; firstDraw = true; } @Override public void setImageDrawable(Drawable drawable) { super.setImageDrawable(drawable); bitmap = ((BitmapDrawable) drawable).getBitmap(); firstDraw = true; } public void onDraw(Canvas canvas) { Log.v(TAG, "onDraw()"); if (bitmap == null) { Log.w(TAG, "nothing to draw - bitmap is null"); super.onDraw(canvas); return; } if (firstDraw && (bitmap.getHeight() > 0) && (bitmap.getWidth() > 0) && (canvas.getHeight() > 0) && (canvas.getWidth() > 0)) { //Don't let the user zoom out so much that the image is smaller //than its containing frame float minXScaleFactor = (float) canvas.getWidth() / (float) bitmap.getWidth(); float minYScaleFactor = (float) canvas.getHeight() / (float) bitmap.getHeight(); minScaleFactor = Math.max(minXScaleFactor, minYScaleFactor); Log.d(TAG, "minScaleFactor: " + minScaleFactor); firstDraw = false; } mScaleFactor = Math.max(mScaleFactor, minScaleFactor); Log.d(TAG, "mScaleFactor: " + mScaleFactor); //Save the canvas without translating (panning) or scaling (zooming) //After each change, restore to this state, instead of compounding //changes upon changes canvas.save(); int maxX, minX, maxY, minY; //How far can we move the image horizontally without having a gap between image and frame? maxX = (int) (mScaleFactor * (bitmap.getWidth() / 2) - (canvas.getWidth() / 2)); minX = -1 * maxX; //How far can we move the image vertically without having a gap between image and frame? maxY = (int) (mScaleFactor * (bitmap.getHeight() / 2) - (canvas.getWidth() / 2)); minY = -1 * maxY; //Do not go beyond the boundaries of the image if (mPosX > maxX) { mPosX = maxX; } if (mPosX < minX) { mPosX = minX; } if (mPosY > maxY) { mPosY = maxY; } if (mPosY < minY) { mPosY = minY; } Log.d(TAG, "canvas width: " + canvas.getWidth() + " canvas height: " + canvas.getHeight()); Log.d(TAG, "bitmap width: " + bitmap.getWidth() + " height: " + bitmap.getHeight()); Log.d(TAG, "translating mPosX: " + mPosX + " mPosY: " + mPosY); if (zoomEnabled) { Log.d(TAG, "zooming to scale factor of " + mScaleFactor); canvas.scale(mScaleFactor, mScaleFactor); } else { Log.d(TAG, "zooming disabled"); } if (panEnabled) { Log.d(TAG, "panning to " + mPosX + "," + mPosY); canvas.translate(mPosX, mPosY); } else { Log.d(TAG, "panning disabled"); } super.onDraw(canvas); canvas.restore(); //clear translation/scaling } @Override public boolean onTouchEvent(MotionEvent ev) { // Let the ScaleGestureDetector inspect all events. mScaleDetector.onTouchEvent(ev); final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); mLastTouchX = x; mLastTouchY = y; mActivePointerId = ev.getPointerId(0); break; } case MotionEvent.ACTION_MOVE: { final int pointerIndex = ev.findPointerIndex(mActivePointerId); final float x = ev.getX(pointerIndex); final float y = ev.getY(pointerIndex); // Only move if the ScaleGestureDetector isn't processing a gesture. if (!mScaleDetector.isInProgress()) { float dx = x - mLastTouchX; float dy = y - mLastTouchY; //Adjust for zoom factor. Otherwise, the user's finger moving 10 pixels //at 200% zoom causes the image to slide 20 pixels instead of perfectly //following the user's touch dx /= mScaleFactor; dy /= mScaleFactor; mPosX += dx; mPosY += dy; invalidate(); } mLastTouchX = x; mLastTouchY = y; break; } case MotionEvent.ACTION_UP: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_CANCEL: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_POINTER_UP: { final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; final int pointerId = ev.getPointerId(pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastTouchX = ev.getX(newPointerIndex); mLastTouchY = ev.getY(newPointerIndex); mActivePointerId = ev.getPointerId(newPointerIndex); } break; } } return true; } private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener { @Override public boolean onScale(ScaleGestureDetector detector) { mScaleFactor *= detector.getScaleFactor(); // Don't let the object get too small or too large. mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); Log.d(TAG, "detector scale factor: " + detector.getScaleFactor() + " mscalefactor: " + mScaleFactor); invalidate(); return true; } } //Currently zoomEnabled/panEnabled can only be set programmatically, not in XML public boolean isPanEnabled() { return panEnabled; } public void setPanEnabled(boolean panEnabled) { this.panEnabled = panEnabled; } public boolean isZoomEnabled() { return zoomEnabled; } public void setZoomEnabled(boolean zoomEnabled) { this.zoomEnabled = zoomEnabled; } } 

    2 Solutions collect form web for “Traduci / scala bitmap all'interno dei confini?”

    Ecco cosa finalmente ho scoperto da solo dopo una grande sperimentazione dolorosa – imparando alcune cose interessanti lungo il path su come vengono gestite bitmap in Android. Questo codice è tutt'altro che perfetto, ma è adatto ai miei scopi – speriamo che aiuterà anche gli altri.

     import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.ScaleGestureDetector; import android.view.View; /** * @author Chad Schultz * @version 1 */ public class PanZoomView extends View { public static final String TAG = PanZoomView.class.getName(); private static final int INVALID_POINTER_ID = -1; // The 'active pointer' is the one currently moving our object. private int mActivePointerId = INVALID_POINTER_ID; private Bitmap bitmap; private float viewHeight; private float viewWidth; float canvasWidth, canvasHeight; private ScaleGestureDetector mScaleDetector; private float mScaleFactor = 1.f; private float minScaleFactor; private float mPosX; private float mPosY; private float mLastTouchX, mLastTouchY; private boolean firstDraw = true; private boolean panEnabled = true; private boolean zoomEnabled = true; public PanZoomView(Context context) { super(context); setup(); } public PanZoomView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setup(); } public PanZoomView(Context context, AttributeSet attrs) { super(context, attrs); setup(); } private void setup() { mScaleDetector = new ScaleGestureDetector(getContext(), new ScaleListener()); } public void setBitmap(Bitmap bmp) { setImageBitmap(bmp); } public void setImageBitmap(Bitmap bmp) { bitmap = bmp; resetZoom(); resetPan(); firstDraw = true; invalidate(); } public Bitmap getImageBitmap() { return bitmap; } public Bitmap getBitmap() { return getImageBitmap(); } public void resetZoom() { mScaleFactor = 1.0f; } public void resetPan() { mPosX = 0f; mPosY = 0f; } public void setImageDrawable(Drawable drawable) { setImageBitmap(((BitmapDrawable) drawable).getBitmap()); } public BitmapDrawable getImageDrawable() { BitmapDrawable bd = new BitmapDrawable(getContext().getResources(), bitmap); return bd; } public BitmapDrawable getDrawable() { return getImageDrawable(); } public void onDraw(Canvas canvas) { // Log.v(TAG, "onDraw()"); if (bitmap == null) { Log.w(TAG, "nothing to draw - bitmap is null"); super.onDraw(canvas); return; } if (firstDraw && (bitmap.getHeight() > 0) && (bitmap.getWidth() > 0)) { //Don't let the user zoom out so much that the image is smaller //than its containing frame float minXScaleFactor = (float) viewWidth / (float) bitmap.getWidth(); float minYScaleFactor = (float) viewHeight / (float) bitmap.getHeight(); minScaleFactor = Math.max(minXScaleFactor, minYScaleFactor); Log.d(TAG, "minScaleFactor: " + minScaleFactor); mScaleFactor = minScaleFactor; //start out "zoomed out" all the way mPosX = mPosY = 0; firstDraw = false; } mScaleFactor = Math.max(mScaleFactor, minScaleFactor); canvasHeight = canvas.getHeight(); canvasWidth = canvas.getWidth(); // Log.d(TAG, "canvas density: " + canvas.getDensity() + " bitmap density: " + bitmap.getDensity()); // Log.d(TAG, "mScaleFactor: " + mScaleFactor); //Save the canvas without translating (panning) or scaling (zooming) //After each change, restore to this state, instead of compounding //changes upon changes canvas.save(); int maxX, minX, maxY, minY; //Regardless of the screen density (HDPI, MDPI) or the scale factor, //The image always consists of bitmap width divided by 2 pixels. If an image //is 200 pixels wide and you scroll right 100 pixels, you just scrolled the image //off the screen to the left. minX = (int) (((viewWidth / mScaleFactor) - bitmap.getWidth()) / 2); maxX = 0; //How far can we move the image vertically without having a gap between image and frame? minY = (int) (((viewHeight / mScaleFactor) - bitmap.getHeight()) / 2); maxY = 0; Log.d(TAG, "minX: " + minX + " maxX: " + maxX + " minY: " + minY + " maxY: " + maxY); //Do not go beyond the boundaries of the image if (mPosX > maxX) { mPosX = maxX; } if (mPosX < minX) { mPosX = minX; } if (mPosY > maxY) { mPosY = maxY; } if (mPosY < minY) { mPosY = minY; } // Log.d(TAG, "view width: " + viewWidth + " view height: " // + viewHeight); // Log.d(TAG, "bitmap width: " + bitmap.getWidth() + " height: " + bitmap.getHeight()); // Log.d(TAG, "translating mPosX: " + mPosX + " mPosY: " + mPosY); // Log.d(TAG, "zooming to scale factor of " + mScaleFactor); canvas.scale(mScaleFactor, mScaleFactor); // Log.d(TAG, "panning to " + mPosX + "," + mPosY); canvas.translate(mPosX, mPosY); super.onDraw(canvas); canvas.drawBitmap(bitmap, mPosX, mPosY, null); canvas.restore(); //clear translation/scaling } @Override public boolean onTouchEvent(MotionEvent ev) { // Let the ScaleGestureDetector inspect all events. if (zoomEnabled) { mScaleDetector.onTouchEvent(ev); } if (panEnabled) { final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); mLastTouchX = x; mLastTouchY = y; mActivePointerId = ev.getPointerId(0); break; } case MotionEvent.ACTION_MOVE: { final int pointerIndex = ev.findPointerIndex(mActivePointerId); final float x = ev.getX(pointerIndex); final float y = ev.getY(pointerIndex); // Only move if the ScaleGestureDetector isn't processing a gesture. if (!mScaleDetector.isInProgress()) { float dx = x - mLastTouchX; float dy = y - mLastTouchY; //Adjust for zoom factor. Otherwise, the user's finger moving 10 pixels //at 200% zoom causes the image to slide 20 pixels instead of perfectly //following the user's touch dx /= (mScaleFactor * 2); dy /= (mScaleFactor * 2); mPosX += dx; mPosY += dy; Log.v(TAG, "moving by " + dx + "," + dy + " mScaleFactor: " + mScaleFactor); invalidate(); } mLastTouchX = x; mLastTouchY = y; break; } case MotionEvent.ACTION_UP: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_CANCEL: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_POINTER_UP: { final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; final int pointerId = ev.getPointerId(pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastTouchX = ev.getX(newPointerIndex); mLastTouchY = ev.getY(newPointerIndex); mActivePointerId = ev.getPointerId(newPointerIndex); } break; } } } return true; } private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener { @Override public boolean onScale(ScaleGestureDetector detector) { mScaleFactor *= detector.getScaleFactor(); // Don't let the object get too small or too large. mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); // Log.d(TAG, "detector scale factor: " + detector.getScaleFactor() + " mscalefactor: " + mScaleFactor); invalidate(); return true; } } //Currently zoomEnabled/panEnabled can only be set programmatically, not in XML public boolean isPanEnabled() { return panEnabled; } public void setPanEnabled(boolean panEnabled) { this.panEnabled = panEnabled; } public boolean isZoomEnabled() { return zoomEnabled; } public void setZoomEnabled(boolean zoomEnabled) { this.zoomEnabled = zoomEnabled; } /** * Calls getCroppedBitmap(int outputWidth, int outputHeight) without * scaling the resulting bitmap to any specific size. * @return */ public Bitmap getCroppedBitmap() { return getCroppedBitmap(0, 0); } /** * Takes the section of the bitmap visible in its View object * and exports that to a Bitmap object, taking into account both * the translation (panning) and zoom (scaling). * WARNING: run this in a separate thread, not on the UI thread! * If you specify that a 200x200 image should have an outputWidth * of 400 and an outputHeight of 50, the image will be squished * and stretched to those dimensions. * @param outputWidth desired width of output Bitmap in pixels * @param outputHeight desired height of output Bitmap in pixels * @return the visible portion of the image in the PanZoomImageView */ public Bitmap getCroppedBitmap(int outputWidth, int outputHeight) { int origX = -1 * (int) mPosX * 2; int origY = -1 * (int) mPosY * 2; int width = (int) (viewWidth / mScaleFactor); int height = (int) (viewHeight / mScaleFactor); Log.e(TAG, "origX: " + origX + " origY: " + origY + " width: " + width + " height: " + height + " outputWidth: " + outputWidth + " outputHeight: " + outputHeight + "getLayoutParams().width: " + getLayoutParams().width + " getLayoutParams().height: " + getLayoutParams().height); Bitmap b = Bitmap.createBitmap(bitmap, origX, origY, width, height); if (outputWidth > 0 && outputWidth > 0) { //Use the exact dimensions given--chance this won't match the aspect ratio b = Bitmap.createScaledBitmap(b, outputWidth, outputHeight, true); } return b; } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); viewHeight = h; viewWidth = w; } } 
     mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); 

    In questo modo è ansible scalare fino a 5 volte, calcolare la scala massima in base alla dimensione desiderata e aggiungere a questo invece di utilizzare 5 per tutto il tempo.

    Anche quando ho lavorato con lo zoom pizzico su un progetto, mi rendo più facile da usare se si utilizzano valori assoluti anziché moltiplicarsi. Basta get la distanza delle dita al primo touch e quando si sposta le dita, calcolare la distanza e poi la bilancia sulla base della prima distanza. In questo modo segue meglio le dita e funziona meglio quando si limita la scala minima e massima.

    L'Android è un fan Android di Google, tutto su telefoni Android, Android Wear, Android Dev e applicazioni Android Games e così via.